KittyKlash — a cartoon cat battle royale

KITTYKLASHEPIC CAT. EPIC CLAWS.

Paws out. Claws out. Win.

Seventeen cats walk out of a castle into a sunny forest. Only one walks back in. Play free in any browser — no download, no console, no waiting.

Runs in the browser you already have open — nothing to download

17 cats a match7 playable cats8 silly weapons$0 to play

The idea

It is a battle royale, but the storm is two dogs

No timer. No shooting gallery. You loot a forest, climb trees, swim a moat and chase a mouse because the mouse heals you. Meanwhile two dogs wander about getting steadily less friendly, and a mist closes in until whoever is left is in the same clearing.

Pick a cat with a stupid trick

One bonks you with a balloon and bounces higher than anybody. One whips its own eyepatch like a flail and knocks trees over. One bites you and then burrows into a fresh grave.

All seven cats

Grab whatever you trip over

Hairballs you spit. A sword with an eye in the handle. A zombie arm you throw like a boomerang. A wrench that does no damage at all and builds machine-gun turrets instead.

The armoury

Hang about in a castle first

The lobby is a real room. Stone hall, red banners, braziers, and a shop through the arch where every hat, cape and cat stands on its own plinth waiting to be looked at.

See the world

The signature move

Hold to coil. Let go to pounce.

It is the thing that makes you feel like a cat and not a small person with a gun. Crouch, gather, and launch — fifteen metres a second with real lift, damage where you land and everybody nearby knocked flat.

It is an escape, an attack and the fastest way across a clearing, all on one button. Cats also climb trees, swim, sprint and land with a proper squash.

A cat stands in a clearing of the KittyKlash forest, low-poly trees in every direction
A clearing in the forest arena — about four pounces wide.

Free from the first match

Three cats, no unlocking required

Nobody starts the game locked out of it. Four more are earned or bought with the coins you win — and one of them cannot be bought at any price.

Balloon Cat standing front-on
Starter

Balloon Cat

“Bonks with a balloon and bounces higher than anybody.”

Featherweight — Jumps higher than any other cat, and gets a second little hop.

Warrior Cat standing front-on
Starter

Warrior Cat

“Whips its eyepatch on a string, then snaps it back into place.”

Timber! — Knocks over a small tree. Stand clear, or don't.

Zombie Cat standing front-on
Starter

Zombie Cat

“Bites first. Disappears into a fresh grave second.”

Grave Dive — Digs underground and leaves a headstone. Can't bite while buried.

Before the match

A castle, not a menu

Most games make you wait on a lobby screen. KittyKlash makes you wait somewhere — a stone hall you can walk around, with other players in it, an emoji wheel to shout with, and a shop you browse by walking up to things.

Bored of waiting? Anyone can open a practice match against bots, and everybody else gets invited along. When the real match is ready, you get called back.

The KittyKlash castle shop, with hats, capes and cats standing on stone plinths with prices above them
The shop, through the arch from the great hall. Everything priced, everything you can walk up to.

Still being built

Added in the last week

KittyKlash is worked on constantly. A genuine, unglamorous list of what turned up recently:

  • Flowers, mushrooms and fallen logs on the forest floor
  • Water that ripples, and reflects the bank
  • Three species of tree, each with its own lean
  • A mouse with an actual face and tail, not a pebble with ears
  • The shop now tells you what everything is and what it costs
  • Invite links that add your friend automatically
  • Procedural stone, wood, bark and fur textures
  • A dog rebuilt from bear proportions into dog ones

For the grown-ups

Built for a nine-year-old, on purpose

This was designed by a child and made for children, so the boring parts were taken seriously.

An account is a name and a PIN

And nothing else. No email from your child, no birthday, no address. That is a deliberate design decision, not an oversight.

You choose the voice setting

Always, friends only, or nobody — picked by a parent at sign-up, and your child cannot change it later. The default is nobody.

No ads, ever

Not on the free tier, not anywhere. Nobody is being sold anything except the one optional $12.99 unlock.

No loot boxes

You cannot buy a random chance at anything. Coins are earned by winning, and every price is written on the item.

Seventeen cats. One winner.

It runs in the browser your child already has open. No download, no console, no card — and the whole game is free to play.